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October 15, 2009

Scene from a Theme Contest - Round 4 - Castles

I have added a page with some screenshots of my entry in the Splashdamage forum contest "Scene from a Theme - Round #4 - Castles"

You can see the screenshots on this page.



July 15, 2009

Wolfenstein

Activision announced the release date for RTCW 2 has been pushed back to the week of August 17.

Since most titles get released on Tuesdays this means August 18, 2009.





March 15, 2009

Scenes from a Theme

Over at Splash Damage there is a Mini Mapping Contest based upon a common theme. The first contest theme is a scene from a city.

I spent a few Sunday nights putting a map together. There are no custom textures - everything used was included with the original game.

Here are a few different ingame screenshots.



May 21, 2008

Quake Wars 1.5

The 1.5 version game update of Quake Wars was released today along with the 1.5 SDK.

Download links are available over it at the Quake Wars Community Site

Visit the Official Wiki for the most current resources & information.






November 21, 2007

Quake Wars SDK

The beta version of the Quake Wars SDK was released today .

Download links are available over it at the Quake Wars Community Site

Visit the Official Wiki for the most current resources & information.




Sep 4, 2007

Quake Wars Demo

Today the Quake Wars demo release date was announced.

The Windows version should be available for download sometime on Monday, September 10, 2007 at 10:00 am EST.

No word on the Linux release dates yet, but it will be sometime after the game ships.

The Mac release is supposed to be around the same time as the PC release.



Aug 30, 2007

Quake Wars Gold!

Today Enemy Territory: Quake Wars finally went gold.

Look for it on store shelves in the UK and Australia on September 28, 2007 and in the USA on October 2, 2007.



Aug 4, 2007

Quake Wars Beta 2

Today Enemy Territory: Quake Wars Beta # 2 was released to Fileplanet subscribers.

The beta key from the first day still works and it looks Splashdamage corrected a lot of things in this release.

The included map is Valley and it introduces a few new vehicles for the GDF.


Jun 19, 2007

Quake Wars Beta 1

Today Enemy Territory: Quake Wars Beta # 1 was released to Fileplanet subscribers.

I got a Beta key on the first day and it looks like it's going to be a lot of fun - glad I'm on vacation this week.

The included map is Sewer - there is a lot to learn.


Sep 4, 2006

A Little Diversion

Over at Splash Damage there is this Forum Post with some Quake Wars smilies.

I was so inspired that I had to make this one - what's a Quake game without a chainsaw?





Jun 28, 2006

Map Progress Update

Work on the outside portions of the map has been complete since late April.

Scripting for the spawnpoints, objectives, command post and endgame is done as well.

All of my recent work has been in detailing the indoor portions, making models, textures and adding a bunch of custom sounds.

Visit my mapping page for more info and some progress screenshots.




Apr 10, 2006

Minor Map Update

Work is almost complete on the north valley where the Allies initially spawn and where the docs are delivered to end the game.

Visit my mapping page for more info and some progress screenshots.




Jan 8, 2006

Happy New Year

Nothing new on the mapping front, we are spending most of time time playing Quake 3 & Quake 4 at the moment. I have Quake 3 and Enemy Territory running on three systems here in the house so everyone gets a chance to play.

As usual we purchased more lego sets for the holidays - 38 sets in two orders.




Sep 30, 2005

New Game Rig

With the release of Quake 4 coming in two weeks I need a new gaming PC. I built myself a decent system for $1300 that should be able to handle any of the Doom 3 engine games with ease.

System Specs: Intel 945GNTLR Motherboard, Pentium 650 3.4 ghz CPU, 1 GB PC533 DDR2 Ram, eVga 256mb 7800 PCIe Graphics Card, 250mb SATA Hard Disk, Dual Layer DVD/CD-R Burner, Creative Audigy 2ZS Platinum Pro Sound System and Windows XP Pro SP2 - all wrapped inside of a black Antec server mid-tower case.

I cannot believe how fast the system is while gaming, the SATA drives load the maps in seconds - something that i'm not used to seeing.

This is my first system using Windows XP and now I know why I waited so long - Microsoft cannot write a crash-free piece of software if their lives depended on it. Windows Explorer tends to crash a lot on file/folder copies & moves - this tends to be annoying after the first couple of hundred times - I am in the market for a better file manager.




July 1, 2005

One New Screenshot

Here is a quick overview of some of the warehouses and an early layout of the train tracks.




June 8, 2005

New Map Screenshots

I slightly decreased the size of the Axis valley in order to better control the visibility and FPS - image 1 shows the new proportions.

Images 2-6 have a new, rockier texture in the steep portions of the terrain.

Image 2 is using the Fueldump sky texture, while images 3-6 are tests of different skybox textures.




May 23, 2005

New Map Screenshots

I started the ET version of the map a few weeks ago while on vacation - pulled a few all-nighters and got most of the terrain worked out.

The outdoor portion of the map is almost done, mostly some detail work on the barn and more vis blocking - then it's off to the interior sections and the objectives.




February 28, 2005

Happy New Year

Nothing new on the mapping front, a few changes and tweaks without any actual progress. It's time to build a new computer so I can continue mapping, but real life keeps getting in the way.

I have been doing some major house cleaning as far as mapping resources come. I have over 4GB of textures, sounds, prefabs, models and other game assets. I have been consolidating all of my files onto my main system in an effort to retire some older, slower computers. This all comes at a performance price.

I have been bitten by the ET bug again and have been playing on the Terminal Insanity server whenever I feel the need to shoot someone. They have 35 maps in rotation and the new ones get filtered in on a weekly basis. You can literally play for four hours and never repeat a map.

I have been getting a lot of gentle prodding to port the map back to ET so it can be played online, so look for a complete remake (again). I would like to wrap this thing up so I can move on to something else - maybe Doom 3 or Half Life 2.

We also made our annual Lego order for the year (around $700) and then made another small purchase just before Christmas.



September 7, 2004

Map Progress - Axis Spawn

Here are a few different shots of the Axis spawn area.

There are currently ten spawn points for each side.

I am getting a steady 75 FPS in the entire map - even when throwing air strikes every three seconds.




August 23, 2004

Map Converted to RTCW

After much fustration with trying to use things in ET that were broken or incomplete and finding suitable textures and public domain models, I have decided to port this map back to RTCW where it originally was planned.

Here are a few screenshots of the new outdoor portion of the map.




August 15, 2004

Doom 3

After spending the past week playing Doom 3 I am ready to resume mapping and playing RTCW again.

Someday soon I will finish the Single player game, but for now I am content with how it looks and plays - even it it does tax my system at times.

I can't wait for the editing tools to come out - the in-game one kills my system.




August 4, 2004

Doom 3 Is Here

Today is the official release date for Doom 3, some stores released it three days ago to people who preordered.

My copy is due to arrive Thursday - complete with the pewter Pinky Demon.




June 27, 2004

Map Progress - New Objective Model

After not working on my map since April, today I found a few hours to debug the objective script, complete with a new model and screen graphics.

The icon graphic change is programmable from within the map script and the new document objective model is available for other ET & RTCW maps as well.

The screenshots show the new model and in-game objective icon.




April 20, 2004

Map Progress - New Allied Spawn

I am about 90% done with the outside area of the map and I have posted three new screenshots of it.

More of this story




April 13, 2004

Skybox Test Map

Here is a small map that I made that demonstrates the usage of a custom skybox in Enemy Territory. I have been using skyboxes since the Quake 2 days and recently discovered that many new mappers cannot get them to work. It's time to try and give something back to the community and hopefully this helps someone.

The map source file is included in the zip.

The actual skybox was created by Sock - his website is Here

You can download the map zip file Here




March 24, 2004

Map Progress - Museum Front

Here is a screenshot of the Museum entrance.




March 18, 2004

Map Progress - Spawn Hut

Here is a screenshot of the spawn hut.



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