October 20, 2003
Desert Depot is history.
After playing another beach / desert map I have come to the conclusion that I have nothing new to add to the custom mapping community with this map. I did learn a few things about mapping for Enemy Territory so the time invested was not a total loss.
One thing I have noticed is that a good portion of the mapping community is hung up on historical accuracy, rather than creating a map that is fun to play on. My next map will be for fun - the hell with accuracy. I want to have fun playing the game, not worrying why a gun introduced in 1943 is being used in a 1942 game setting.
September 6, 2003
New Mapping Project
I have finally settled on a concept for my first Enemy Territory custom map. Earlier this summer I had an idea for a different map, but put it on the back burner until I learn a little more about mapping for this game.
Mapname: Desert Depot
Campaign: North Africa
Setting: Nightime in a Coastal Port town.
Status: Terrain and Shader creation.
Storyline: Allies must survive a beach landing, capture a coastal port and destroy an Axis fuel depot/refinery. There will be a forward spawn area for the allies at the dock area and some kind of constructable defenses for the axis. The town will consist of dwellings, warehouse structures and a cluttered marketplace. A causeway with a few bridges will split the map down the center, it should allow the allies to get out of spawn before the axis can overtake key positions.